

Once you've completed the course, head over to the exercise page and take on my friendly challenge. Speaking of practice.I've prepared an exercise for you to show me what you learned!

And while sculpting, like any other technique, takes practice, you will have the toolset to go on creating on your own. What you'll Learn (Plus, an Exercise)At the end of this course, you will be able to independently sculpt anything in Blender. If you're wondering, we won't be getting into retopology this time around or doing any character rigging. We'll be using a shark concept by artist Alyssa Veysey. From a digital ball of clay to an authentic 3D representation of 2D concept art. Together, we'll apply what we’ve learned by sculpting a shark.

Once we learn what Blender can do, we'll move on to the most fun part: sculpting something awesome! So yes, not your usual short blender sculpting tutorial. We’ll overview each brush, each menu, masking tools, posing tools, stroke methods, brush falloff, symmetry and tiling, matcaps, dynamic topology, remeshing, blender key shortcuts.Yes, it’s a LOT but along the way, I will be emphasizing the most important things to know for someone getting started with Sculpting with Blender. This makes it an ideal technique for creating organic models, be it characters in blender or creatures.īlender's Sculpt ModeIn this course you will learn how to sculpt in blender, master all the essential sculpting tools and features of Blender 2.8 and higher. Compared to polygon modeling, which is sometimes referred to as “pushing and pulling vertices”, sculpting is far more artistically intuitive.

Digital sculpting is a form of 3D modeling that aims to emulate traditional clay sculpting.
